Thursday, July 2, 2009

Ghostbusters: The Video Game

Well here it is kids and kiddies, my review of Ghostbusters: The Video Game.
For those not in the know, the game storyline was Ackroyd's original idea for a third movie if he was to ever make one. So now we get to play through the "movie" as the new recruit. The story takes place approximately 2 years after the 2nd movie. You have a cut scene at the beginning that sets up the plot nicely. There are lots of nods to the movies for the watchful eye and listening ear. For those who haven't played it yet I won't divulge too much here, as a matter of fact I won't give away anything really because it would truly ruin your experience.
The story and play in all versions of the game are basically the same. For the PS2, DS and Wii versions it was simplified (both in graphics and playable storyline) from the PC, XBox360, and PS3 versions, however it was not backwards engineered for those platforms. They were intelligent and created the game specifically for those platforms so you have a totally different experience from the nextgen consoles and PC versions. That being said we managed to get both the Wii and PC versions to play (seeing as we do not own an XBox or PS3).
The Wii version has really cute caricature graphics of the characters, very stylized. Because the Wii does not have the graphics engine of the nextgen consoles there is not as much roaming space for you to look around and explore. Your stats are displayed in a HUD on the screen. The levels are shorter but have reasonable replay value as you try to collect every scan and art page on the level. Fortunately you can replay a single level after you have played through it and catch the stuff that you missed the first time. All of the items that you got on the first time show as though you had already collected them so you can spend your time doing more damage or looking for those things you missed. You are given the option to play as either a male or female character. Cut scenes are cute and entertaining and not too long. They give you just enough information and then get you back to the game. With all of the original actors back to do voices it is worthwhile to not skip these at least the first time through, even though it does give you the option. Besides you would miss the funniest parts of the game dialogue if you did. The controls are easy to learn and make wise use of the motion sensors in the Wii-mote and nunchuk. Of course one of the best things in this version of the game is mutliplayer. It does it in a top/bottom split-screen. Once you get used to looking at only one screen and that it is yours it is real easy. It makes for scanning the ghosts easier plus you do not have to wait for the AI to recognize when you need help to revive you. It works as co-op and a little bit of competition as at the end of each level your total damage is accumulated and rankings are given out as to how you did in that level. All in all .... fun!
The PC version is just like the nextgen consoles in looks and gameplay. Beware that you will need a videocard with at least 512mb memory to play this on your PC. Yeah, it was upgrade time for me. The graphics are more realistic in this version, the levels larger, and the cutscenes more indepth. There are enough variations between these versions of the game to make it worthwhile to own both or at least find a friend who will let you borrow a copy to play. Again in the PC version the controls are easy to learn. You do have a shorter training level in this version though. Your stats here are displayed on your character as part of the pack. So you do need to pay particular attention to your character while playing. Your character is also male no matter what, no option here for that. What was disappointing for many gamers was the lack of multiplayer capability in the PC version and only online for the XBox360. So for many people GB will be a single player only game. Now aside from that the graphics are very pretty and the levels do become challenging. I would recommend for the experienced gamer to go ahead and set it on the hardest (or Gozerean) setting. Any lower and you will breeze through this game in no time flat. Playing it straight through would take only about 5-7 hours max. What expands the playability of this game are the unlockables and (for those playing on the XBox360) the achievements.
Most of all though this game is just pure fun with a great script and a chance to be the Ghostbuster that you always wanted to be ever since you saw your first spook, specter, or ghost. So, strap on your own unlicensed nuclear accelerator and go out and bust some ghosts!

Wednesday, June 3, 2009

Well with only 13 days left to go, at the time of this writing, geek fans everywhere are excited about the new Ghostbusters video game that is coming out on multiple platforms. I can't even think of the last time a game was so anxiously anticipated by so many. Well Gary and I are on the bandwagon too. We got invited to go to a Gamestop in Asheville, NC for their midnight release party in our full Ghostbuster gear for pictures and to add to the already palatable excitement of the game release. Well until I get the game and post a review here is a nifty widget to help you countdown until the release.

Tuesday, January 6, 2009

New Year

Well it is a new year and with every new year there is always a plethora of lists made. Top 10 games of the year, top 10 things to look forward to this year, top 15 this, top 5 that, they are all over the place. This top list though shines to me like a ray of hope that someone with just a tad bit of sense and marketing know-how for the companies out there will listen to it. It is a list of 15 reasons PC gaming beats all.
I love my console games. Mostly because many of these games you cannot get for a PC, not because of capability but mostly because of rights and creative decision making. However my PC will always be my gaming home. There is nothing that has come out that can't be made to work on a PC. As Matt Peckham says a console is a pc basically. So despite all that Microsoft and Sony do, in the end, the PC will always be here and will always play games.

Monday, June 2, 2008

GRID

Now I am not a big racing game fan but the hubby is and this is his new toy. We recently watched Speed Racer at the movies and this has gotten him back in the kick of wanting to play these types of games. Gary (hubby's name) used to play alot of the old school games like Wipeout and moved on to PC based games like Need For Speed, but hasn't played a racing game in a long time. And then GRID came out. He first noticed it from a YouTube video that he found here which is actually quite entertaining. It compares GRID with GT5.
Well back to the game. It looks beautiful. The graphics are well done and clean for the most part. The AI is pretty good too. Instead of the noraml static figures that make up the spectator crowd these guys will actually have reactions to what is happening For instance, when you run into the wall the specatators behind the wall will actually turn away and try to shield themselves from the collision. Pretty cool.
You have a pit crew that will talk to you during the race to let you know what is happening. They give you info like who the leader is, how far away from him you are, how close you are to at least making a podium stand, how badly you have damaged your car during wrecks and collisions, etc.
One of the bad things that Gary is having trouble with though is the controls. they seem to be quite touchy. We are unsure at this time if it is the game or just the controller he has but he is unable to control his speed. It seems to be go or no go with the gas pedal. The realistic yet annoying thing with the controls is that as you damage your car it will translate into how well your car handles. If you bend that wheel axle at all while driving then you will have a hell of time trying to finish the race and place.
GRID does have a pretty good physics engine though. Gary at one point when playing around with the game was doing donuts on the sandy part of the track and kicked a regular dust storm! Fun times. Also part of the physics engine would be the damage caused by crashes and collisions. There is no bouncing off and getting back into the game. Crashes and collisions cause real damage to your car, the track around you and the other cars that you are racing against. It makes the replay of the race look like you are almost watching the real thing.
Overall it is a real nice game. Like previous racing games you get a garage with cars to choose from for each race. With placing on the podium at each race that you participate in you earn access to upgrades to your vehicles. You will not find cutesy cars here either. These are real muscle machine type cars that have serious racing in mind. Gary is enjoying it and a happy husband makes me happy too! :)

Memory Mayhem


Okay here’s the deal. I finished GTA IV last weekend and a friend wanted to borrow it. So reluctantly I handed it over and moved on to my next cellophane wrapped game Lost Odyssey. I know I’m a little behind on this one but I’m a busy man goddammit and Niko needed me.

So I start playing and I absolutely love it. It’s an RPG much in the same vein as Final Fantasy and while I am not an uber otaku fuck fanboy of the series I do enjoy the games. The presentation reminds me a lot of FFX and the story is passable. The graphics are pretty good but slowdown is evident at some points. The dialogue is at times laughable; although, Jansen is the greatest comedic relief character to come out of an RPG since Morte in Planescape Torment.

And then I got my first memory and promptly started jabbing needles into my leg to make sure I wasn’t delusional. Let me explain.

You get a memory at certain points in the story when the amnesia ridden main character (because that’s fucking original) sees something that triggers his memory. Okay fair enough. Then you get the option to skip the memory or to look at it. I made the mistake of looking at the memory.

And I do mean look. I shit you not, music plays and pictures occasionally change in the background, but you “experience” the memory by reading the goddamn thing on the TV. READING!!! What the fuck? And to top it off the writing is melodramatic shit that was written by a 12 year old emo woe is me suicidal kid. ARGGH. And the fucking things thus far have absolutely nothing to do with the game’s story.

And then on top of that my screen is smallish in size and not high def so I find myself sitting two feet away from the damn thing squinting to make out letters and getting cancer of the eye. Bullshit.

This is the 21st century and you couldn’t do voice? My goddamn computer speaks fluent Japanese and you can’t take the time to put this shitty writing to sound? (If anyone knows the setting in my control panel to make my computer stop talking to me in Japanese let me know.) This game is on the X-Box 360 and they couldn’t pull some guy out of the fucking mail room to V.O. these things? Your game is on 4 DVD’s for fucks sake. So it couldn’t be a space issue.

The only good fact about this shit is that they do let you skip the memories. And I use that feature frequently. Don’t get me wrong, I am enjoying the game. But this memory shit has got to improve or go.

So you Want to be a Model?


Peter Molyneux and Lionhead Studios are looking for art models. All you have to do is head out and take a picture of yourself and send it in. Just follow this link here and check it out.

Spore Creature Creator Going Live

EA has announced that the Spore Creature Creator will be released to the public on June 17th. This tool is of course not the full game but is designed to help hype the game as it nears it's September 7th release date. The game itself is in it's final testing and polishing phases.

The best part about the creature creator? It isn't useless. You can begin creating and sharing your creatures with friends in anticipation of the games arrival. Unfortunately it seems as though there will be two flavors of the creature creator. A free version which will contain about a quarter of the full capability of the game, and a pay version which will have the full capability of the game.

My only fear is that it will end up like Black and White did... great concept but boring execution.

Saturday, May 3, 2008

GTA IV First Impressions

I picked up my copy of GTA IV when it released last Tuesday morning. I've sat down with it for about 9 hours now and I'll give you my first impressions, with a full review to follow.

It feels a bit odd, but in a good way. The first thing that I noticed was the characters. They are actually dynamic. Niko himself is fantastic. His history and his personality shape the way you will view Niko. Mission after mission you will learn more about him. This has even impacted the way I play the game. Unlike other GTA's I did not go running into the street with Niko killing everyone I saw. I cared about Niko's character.

Other memorable characters include Niko's cousin Roman, the stoner Little Jon, and Niko's "comrade" Dimitri. All of them are interesting and all of them will surprise you. I even found myself feeling bad about a throwaway character that I was forced to kill. There aren't bad guys in this game. Only people.

The other striking feature of GTA IV is the story. The cutscenes provided at the start of missions and sometimes in missions are longer than in previous games but they provide a more in depth story. Story is also given to you by characters who are riding in your car.

The graphics themselves are beautiful and I expected nothing less. Although I was surprised how good the weather effects were.

The last thing I will say before I go back to playing this game for review is that make no mistake, this is GTA. It's just GTA evolved to the next level, and maybe then some. It feels good to be back in Liberty City.

Tuesday, April 15, 2008

My favorite horrormeister speaks out on video game violence legislation

While we don't see much from author Stephen King much in the video game world, he has enlightened the imaginations and nightmares of many of us. Especially if we have been fortunate enough to read the books and not just see the screen adaptations, but that is another story altogether. Turns out his writing expertise is not spent solely on his novels and short stories, he also writes for Entertainment Weekly online regarding items of current pop culture. This week his article is about the legislation currently in the Mass. house (HB 1423) to restrict or outright ban the sale of "violent" video games to those under the age of 18. It is a very good article to read and if anyone reading this is from the state of Massachussettes I would strongly encourage you to contact your local state representative about this bill.
There have been several atempts to do this in other states and they have all failed to pass stating as protected under 1st Amendment rights. Currently there is an attempt going on in the Arizona state senate. As stated on the Video Game Voters Network MySPace blog - "HB 2660 aims to circumvent the Constitution by penalizing video game developers and blaming them for society’s ills. This bill punishes individuals who produce or distribute so called "dangerous" materials. The bill defines these materials as anything an accused individual might claim "drove" them to commit a felony or act of terrorism. "
So if you are in the state of Arizona or know someone who is please have them contact their representative and let them know your feelings on this matter.

Monday, April 14, 2008

Unreal Tournament 3

OK, this game has been out for a while now so I feel that it is a truly fair game to rant against. They have had plenty of time for updates and patches.

My first argument is that Epic had a great game with UT2004. The load screens and times were fair. It was user friendly in many ways and all in all a nice game to play and look at. With the new engine I can understand some changes coming but did you really need to frell up the basics of the game?! What the frak!? Just to get past the basic menu selections are a chore. How many times do I need to say that I want to play a frelling game?
Your server history also only holds so many servers before it just quits showing any more. So if you have met your limit and you get on the great server that you actually love to play on, you are unable to save it to favorites because you can only do that from the server history! You can only access your friends list from the community area which you have to go all the way back to the main menu to get to. The in order to add your friends you have to not only know exactly what their name is and how to spell it correctly but then you have to ask them and they then have to respond and then they have to ask you and then you have to respond top them! WTF?! I miss the simplicity of "right click-add to favorites" and "right click-add to buddies" . Why couldn't that have stayed?
I mean, the game is beautiful and has lots of potential (when you can get pass the frakkin' crashes and .dll errors). When I first put it on my system (which significantly exceeded it min. req's) I had to clean boot my system in order to run the game. No support was given to help me figure out why after multiple posts to forums. There are huge long threads in the Unreal Forums about others having problems with this and no solutions given. Not a single patch has helped and some even made it worse! A change in my OS ended up fixing whatever was wrong before.
This leads also to another issue I have (this is a rant, duh), after spending $50 on this game and finding out that I couldn't get it to run normally on my system I had no choice but to keep it anyway because you cannot return opened computer software to retailers! ARRGGHHH!!! If I am responsible and know my system specs and have run the demo with no problem and decide to buy the full version of the game to take it home , install, and try to run and find out at that time that it doesn't work - I should be able to return said merchandise without grief from the frelling store! I get the whole copying and getting money back thing and whatnot but why should those of us with legitimate issues have to pay the price when the cost of games are so excessively high? I mean if I really wanted to get a game without paying the full price for it I wouldn't bother with buying and returning the game I would get it from one of my many friends around the world who will generously let me have for no cost what so ever. Games I really want I buy and if I am unsatisfied with a product I should be able to return it, period.
Well I think I am tired out now. We can only hope that UT games run the gambit like Star Trek films with every other one being great. I am just pissed that I had to find out the hard way that this is just not what we expected from the pre-release hoopla.

More Final Fantasy Goodness coming to the DS

Like Shawn I also picked up a DS for the classic RPG and strategy game goodness on the system. In addition to Final Fantasy 4 we are gonna be blessed with the US release of Final Fantasy Tactics A2 in June according to www.ign.com. Square Enix is rewarding their fans in this game by allowing you to plug your old GBA game into your DS to unlock bonus items on the sequel, which I happen to think is really cool.

Also if you are into to RPG/Strategy on the DS make sure you check out Atlus games. They tend to do the US versions of lots of interesting games from japan.

Hunter

P.S. Uwe Boll has another box office bomb coming out. The trailer for postal has launched on www.ign.com and I have to say it looks like he was trying to offend the maximum possible number of people with that movie.

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Now playing: Bach - Toccata and Fugue in D Minor
via FoxyTunes

Friday, April 11, 2008

Mildly Amusing

I found this mildly amusing. Some gamers who love their IP's have started a petition to stop Uwe Boll from making movies anymore. Apparently the publicity hungry perpetrator caught wind of this and Uwe now promises to retire if the petition garners one million signatures. Yeah right.

You realize you can just not watch these movies right? If you stop watching he goes away.

Stop Dr. Uwe Boll Petition

(Note to self... Dr? What the fuck is the little prick a doctor of? Answer: Literature Maybe he could write for me when he retires.)